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1. 信用评级 (Credit Rating)可不可以使用兴趣点加?
剧透 - : allot the points to any skills (which can include adding further points to occupation skills), except Cthulhu Mythos (unless otherwise agreed with the Keeper).”
As the rule says above (p36) - ‘any’ skill except Cthulhu Mythos, - and Credit Rating is included with your Occupation Skills (as you must spend Occupation skill points on Credit Rating).
Thus, you can spend Personal Interest skill points on Credit Rating. Each occupation has a Credit Rating range - you may go above or below this range with the Keeper’s permission.
2. 理智检定(San Check)大失败如何处理?
例如San Check 2/2D10+1, 则损失21点.
剧透 - : A Sanity roll where the cost is 2/2D10+1 means a fumble failure (“100” rolled) would mean the loss of 21 Sanity points maximum (1D10 + 1D10 + 1 = 10 + 10 + 1 = 21). If the rolled was failed but not a fumble then the loss would be rolled as 1D10 + 1D10 + 1 (resulting in a loss between 3 to 21, depending on the outcomes of the two dice rolls). Basically, Sanity losses are written as "X / Y” - X = the loss for a successful roll, while the number or dice roll after the slash (”Y”) is the loss for a failed roll. See page 154 of the Rulebook:
"In published Call of Cthulhu scenarios, Sanity loss rolls are shown as two numbers or rolls separated by a slash, for instance: SAN 1/1D4+1. The number to the left of the slash is the number of Sanity points lost if the Sanity roll succeeds. The die roll to the right of the slash is the number of Sanity points lost if the Sanity roll is failed.
3. 人类学在规则书上的使用周期很长, 那跑团中应该如何使用?
玩家可以将人类学用作知识回忆. 并且可以适当根据难度等级, 调整时间长短, 具体由KP决定.
剧透 - : A player can use it to recall folklore for gain some information where it is connected to the culture being studied or one that has been studied, just like History and Occult do.
The text on page 57 does not say it takes a week to use. It takes as long as necessary - if its just a few hours of observation, the Keeper ‘might’ call for a Hard roll - if its for a month or longer, the roll might get a bonus die. Skills are designed to be flexible - that’s what difficulty levels are for
剧透 - : Any Sanity roll (during Self Help or otherwise) resulting in 01, allows for a new key connection to be formed.
剧透 - : The rules on page 174 are correct. The summary rules on page 419 is not quite correct- however- in the main, CMI is usually half of the CMF value (there are a few exceptions where the CMI value is not quite half of the CMF value).